About
I specialize in building gameplay systems and editor tooling in Unity, with a focus on clean architecture, maintainability, and designer-facing workflows.
Game Programmer at Bitrate Games.
Experienced with Unity (C#), Unreal Engine (Blueprints), and Godot.
Available for remote Unity engineering roles and contract work.
Contact me to connect.
Featured Games
Robo Routes by DevSciCloan
Delivery was scoped to a six-day development window.Designed and developed a WebGL educational game focused on teaching core programming concepts through interactive gameplay. Implemented modular gameplay systems, level logic, and input handling with mobile support for classroom and at-home use.
Play on Itch.io(mobile supported)
Scarlett's Game 2D by DevSciCloan
Developed a 2D Unity platformer for Android featuring player progression, cosmetic customization systems, and exploration-focused level design. Built reusable gameplay systems to support ongoing iteration and content expansion.
Download on Itch.ioFluttering Heights by DevSciCloan
Built a 2D side-scrolling Unity game featuring physics-based movement, obstacle interaction, and collectible-driven progression. Focused on responsive controls, difficulty pacing, and mobile-friendly performance.
Play now on Itch.io(mobile supported)
Early and Academic Projects
Othello
Implemented a complete digital version of Othello as a desktop application, including turn management, rule enforcement, and win condition evaluation. Designed core game logic with a clean separation between state and presentation.
Download OthelloLike Snake
Developed a console-based game in C# focused on game loop control, input handling, and collision logic. Used the project to reinforce foundational systems such as state management and deterministic update flow.
Download Like SnakeFeatured Prototypes
Prototyped a single-input (spacebar) endless runner inspired by lane-based momentum mechanics, using the spacebar as the sole control. The prototype explored timing-driven movement, obstacle avoidance, and flow, with a cat surfer theme replacing traditional vehicle-based traversal.
Play on Itch.ioPrototyped a fishing and aquarium simulation focused on collectible entities and persistent state. Implemented fish data with individual stats and naming, exploring progression, ownership, and lifecycle management between an active fishing loop and a persistent aquarium environment.
Prototyped a deck builder–inspired action selection system where player input is expressed through an ordered sequence of actions as cards. The prototype explored deterministic action resolution, input queuing, and traversal logic for navigating an endless obstacle sequence.
